Monday, 6 June 2011

job Openings at DQ

            Job Openings at DQ


3 Plus years minimum experience as an animator working with international projects
Traditional art background desired with 1 plus years of 2D animation experience
Knowledge of Character rigging and weighting
Strong understanding of traditional animation theory
Knowledge of Animation principles and ability to produce high quality key frame animation
Responsible Improve and enhance tools/processes throughout the project cycle
Able to take direction and work independently while being an effective team player
Understanding of efficient pipeline/workflow techniques as they apply to animation

Sr.Lighting Artist

Creating new master lighting for BG/Character
Expert in production pipeline and able to plan the project schedules
Taking Client's note and communicating the same to the floor
Should be strong in technical and creative aspects
Minimum 3 years of experience in Maya dealing with International Projects
Ability to complete the allocated work on time

Facial & Lip Sync Artist

Knowledge of both Blend shapes and Lip sync
Good Understanding of Mesh flow
Knowledge/Deriving of mixing shapes
3 years of relevant experience with international exposure
Good creativity and interest towards Facial Modeling
BFA would be an added advantage

VFX Artist

Should have a sound knowledge of color correction, masking & tracking.
Proficiency in Fusion, combustion software and knowledge of Nuke is a plus.
Should have 3+ years experience in 3d composting.
Good Communication skills.

Character designers:

We are looking for designer who will play a critical role in building our characters and mentoring our team. The ideal candidate should have at least close to 5 years of experience in character designing. Should demonstrate the ability to create characters in a variety of styles/Moods/Poses.

Should be able to handle the concept from time of inception till end.
Create Character as per the script and develop storyboard
Open to work and handle a team of min 5 people.
Exposure in characters designing for min of 5 international projects
Should have worked as director to complete a project


Must have expose in 2D/3D TV series, Features and Gaming.
Arts Graduate background should be an added value.
Understanding the flow of Pre-production pipeline.
Strong skills in traditional fine arts.

Matte Painter-3D

Sound knowledge to follow Production Pipeline and produce complex matte painted elements at a high standard
Experienced to create painted environments and landscapes appropriate for the look of the respective project
Should be able to produce concept art that conveys the style, lighting and tone of assignment
Should complete paintings within deadline driven environment, per the expectations of the project
Strong composition, color & layout skills as well as knowledge of camera positioning essential
Strong knowledge of matte painting techniques. And should Demonstrates high proficiency in Photoshop and related software
Bachelor’s degree in Fine Art/Painting preferred
8 plus years related experience in animation industry

Background/Prop designer:

Should have great sense of color and good command on drawing & perspective
Should be able to conceive and design backgrounds in various styles
Close to 8 and more years of experience in the relevant field
BG and prop designer for 2D/3D TV series, Feature
Should have work in international projects designing/ paint the background of the characters and sets the background for the project


BFA Graduate background should be an added value
Understanding the flow of Pre-production pipeline
Excellent Painting/Drawing skills
Knowledge of Photoshop
Usage of latest application to design BG’s